Hi,
I have a cutscene that runs (as seen in vid below) and what happens is, when the character moves it seems to loose aspect ratio, and squishes.
I have halted the move to point for a few seconds to see that its working until that command is run
I cant seen to find out how to resolve. it is only this char so far.
Comments
You are using Mecanim, check your animation looks like somewhere in your keys you changed you Z rotation. And make sure all position keys are broken or flat.
i think it is this object transform rotation that's the problem
the parent (which has npc script on) Y rotation goes to 270, the child (which has sprite) goes to 80 in Y....
Can you describe the exact steps needed to recreate this on my end with e.g. the Brain2D player prefab included with AC? It'd also be worth seeing if that prefab also has the same problem or not.
Thanks for getting back to me.
I will test Brian2D prefab later to see if he does the same... will get back to you.
Been fighting it, but think i have got to the root of the problem.
In addition I'm moving the chararcter by:
Firstly playing an animation then moving to a point (marker)
no animations are styped into the npc for walk run etc as its custom animation running, so these fields are blank (did try playing with this, no luck anyway)
hope all that makes sense so far...
if you increase the scale of the parent = the sprite when moving would be thin as seen in the original video.
if you decrase the scale of the parent = the sprite would be fat and squished,
anyway - hope all that makes sense.
Anyhow, if this turns out not to be the case, and is something else i over looked, will post here again.