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Change object based on the game's language

edited August 2 in Technical Q&A

Hi, I would like to change the image that is displayed depending on the language selected in the options.
For example, I have my object closeup_journal that lets me display a popup with a journal page. The associated sprite is located at the root of the object. In the example, the sprite is the default one in French (sprt_closeup_journal_fr). I'd like that when the user selects English, the displayed sprite is the one in English: sprt_closeup_journal_eng. And the same goes for the other popups in my game.I attached a screenshot of the closeUp_journal object.

I thought about creating a global variable for each language and then doing a check at the start of each scene to see the language and display the right objects.

https://ibb.co/tPQVB3fB

thanks

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