Hi Chris,
What's the best way to target hotspots in the center of the screen when using UFPS?
We were using UFPS's interaction system, but we're switching to Adventure Creator's.
Currently I set:
- Interface settings > Lock cursor in screen's centre when game begins? ticked
- Interface settings > Hide cursor when locked in screen's centre? UNticked
- Hotspot detection method: Mouse Over.
This works fine, but I'd really like to hide the cursor when it's locked, or at least set it to a different cursor image than when the cursor has been toggled into the unlock state. If I hide the cursor, it doesn't detect hotspots.
Am I missing something? Is there a best practice for this? Should I switch to Vicinity and add a narrowly-focused HotspotDetector (with rigidbody)?
Comments
I shall decide what to do about it for the next release, but you can fix this easily by opening up PlayerInteraction.cs and removing lines 57-61.