Hey everyone!
I'm completely new to Unity, so this might seem ridiculously easy to others but I am getting really frustrated with this issue
I created a simple wardrobe and separate blender file for the doors. I created different actions for the doors (open, close, shut) via the Action Editor in Blender. The problem is whether I simply save the doors as a blender file in my Unity project's Asset folder or whether I export it as an FBX file, the different animations won't import.
I would appreciate ANY help at all!!!
Thanks,
Maria
Comments
To get animations imported into Unity, you'll need to make sure you have your models rigged. Create an armature, make a bone for your door, and then animate the bones instead, rather than the door mesh itself. When you import the FBX into Unity, you should then find them imported.