Hey all -
Came across something a little wacky and I'm having a hard time tracking it down. I have a pause menu in my project (the pause menu that AC comes with...just different colors/font) and there is one scene in my project that screeches to a halt when I use it. I'll click the pause button, click out of pause and performance will drop to about 1-2 FPS...and it only happens in one scene. It's fine in all others. I've tried deleting the GameEngine object and reorganizing scene objects and have tried disabling anything that I could think of that is different than my other scenes, but I'm striking out. Anyone come across this? I'm on Unity 4.6.2f1 and AC 1.42c.
Thanks!
-z
Comments
Thanks for the pointers on how to zero in on it!