Hey all - 
Came across something a little wacky and I'm having a hard time tracking it down.  I have a pause menu in my project (the pause menu that AC comes with...just different colors/font) and there is one scene in my project that screeches to a halt when I use it.  I'll click the pause button, click out of pause and performance will drop to about 1-2 FPS...and it only happens in one scene.  It's fine in all others.  I've tried deleting the GameEngine object and reorganizing scene objects and have tried disabling anything that I could think of that is different than my other scenes, but I'm striking out.  Anyone come across this?  I'm on Unity 4.6.2f1 and AC 1.42c.
Thanks!  
-z
                
Comments
Thanks for the pointers on how to zero in on it!