Hey everyone,
I released my game, Dexter Stardust: Adventures in Outer Space, a little over a month ago and things have been going well. Check it out here:
However, I received an email from one player that said that "Follow Cursor" on the Game Camera (2d Script) causes him to have motion sickness (he did say that he's very sensitive to motion sickness). This is something I hadn't considered.
**My question is: **is there a way to have a global variable (not necessarily "Global Variable" in the AC sense, but more in the C# sense) to toggle Follow Camera ON/OFF? If not, can this be a feature request?
I look forward to any help. Thanks!
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You'll need to use a C# script to update the camera setting (followCursor), but you can still rely on an AC Global Variable to record its intended state. This variable can be linked to Options Data to have it be part of the Options menu, and independent from save-game files.
The following code will update all cameras according to a Global Boolean variable named "FollowCursor":
Thank you so much, Chris!
Works perfectly! Really lovely stuff. Much appreciated!