So, you helped me animate an item that is added to the inventory (appears large in centre of screen then shrinks down into a position on screen - into inventory bag) in this thread.
Now I would like to do the same when removing an item from the inventory, can you help me adapt the script to do this?
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The script covered in that thread hooks into the OnInventoryAdd event to set a RawImage's texture to that of the last-added item.
The reverse would involve hooking into OnInventoryRemove to do set it to the last-removed item: