I'm somewhat newish to AC and still fumbling around in its workings, but discovered when I used the 'object: transform by' option, it doesn't move the object accurately. eg I set up a box so when you click on it, it moves in y by 1, and when you click it again, it moves back (y= -1). When I test it, it should move by 1 but instead it moves by approx .990024 (sometimes more, sometimes less). For the puzzle I'm creating, I need it to be precise. The more times I move it back and forth, the more outta whack it gets too. Am I doing something wrong? I also tried moving it by 1.0001 but I still get an odd number as a result (Using unity 4.6.1 and AC 1.4b)
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Note: I'm not a programmer/coder so I'm limited by what AC can do.