Hello everyone
is the onvariablechange an equivalent of update in unity?
lets say the variable talkedto from false become true after the conversation , how would i use the onvariablechange cutscene? thank you , i checked around but didn't get it
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Comments
The "On variable change" cutscene field in the Scene Manager is called whenever you re-enter gameplay, if a variable was changed while gameplay was blocked.
It's not dependent on any particular variable, so your Actions would have to just be a blanket check for any specific variable you want to detect, i.e. "Variable: Check" -> "TalkedTo".
If you want to listen out for a specific variable being updated, you can hook a custom script into the OnVariableChange custom event:
thank you Chris