Hi, I have a question about occlusion culling.
I noticed that a closeup cam I made did occlude something it shouldn't, so I disabled occlusion culling for it.
But it looks like that flag is not copied to the main camera, so it keeps occluding.
Is this intended behaviour or a possible bug? I tried basic camera as well as game camera.
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
The MainCamera, which performs the rendering, won't transfer everything from the GameCamera it's attached to - only physical data such as position, rotation and field-of-view.
It's possible to hook into the OnSwitchCamera event to update it manually. What value specifically on the GameCamera's Camera component are you looking to transfer?
Thanks Chris, just wanted to know.
In this case, I thought the "Occlusion Culling" Flag was also copied, but I can change it on the main camera via the event. After all it is just one occurence yet.
Thanks for helping out and have a nice sunday