Hey
Right now, when the game creates the strings and filenames for localization/voices all the player voices are prefixed "PlayerNN.ogg". I don't see a way to change that to my play's character name. i.e. BoltRileyNN.ogg
this causes a conflict with the speech files that are provided in the demo, which for some reason are overriding my sound files (and they get reimported in every update unless i mark them out)
i think it would be nice if i can set the player name's prefix for these files and strings identifiers in localization tables as well.
oded
Comments
The main problem is when it comes to games with multiple player characters, since there's no way to know which player is "active" at the time of a Play speech Action. I can see about adding an option, but the likelihood is it'll only be for games with only one player prefab.
Don't forget that you can still drag the Player prefab into the speech Action's Speaker field manually. This works for both single and multi-player character games - so long as you don't check Player line?, it will use the character's name instead of "Player".