Unity: 2019.2.0f1
AC: 1.68.4
Hi!
I just tried out the new 2019.2 Unity release and everything worked perfectly except for the following:
Even though it works, I now get a bunch of warnings along the lines as this one (this is the first warning):
The referenced script (Unknown) on this Behaviour is missing!
0x00007FF605BBF8AC (Unity) StackWalker::GetCurrentCallstack
0x00007FF605BC2D81 (Unity) StackWalker::ShowCallstack
0x00007FF604464935 (Unity) GetStacktrace
0x00007FF60676A4CD (Unity) DebugStringToFile
0x00007FF605BA53B7 (Unity) SerializableManagedRef::RebuildMonoInstance
0x00007FF6043DC244 (Unity) PersistentManager::ProduceObject
0x00007FF6043D2789 (Unity) PersistentManager::CreateThreadActivationQueueEntry
0x00007FF6043DBEA4 (Unity) PersistentManager::PreallocateObjectThreaded
0x00007FF604D9BBAC (Unity) ImmediatePtr::AssignObjectFromInstanceID
0x00007FF604D95A3D (Unity) StreamedBinaryRead::Transfer<ImmediatePtr >
0x00007FF604D95456 (Unity) StreamedBinaryRead::Transfer<dynamic_array<GameObject::ComponentPair,0> >
0x00007FF604D98074 (Unity) GameObject::Transfer
0x00007FF604DA75BF (Unity) GameObject::VirtualRedirectTransfer
0x00007FF604413530 (Unity) SerializedFile::ReadObject
0x00007FF6043DC530 (Unity) PersistentManager::ReadAndActivateObjectThreaded
0x00007FF6043DCA5A (Unity) PersistentManager::ReadObjectThreaded
0x00007FF6043DC835 (Unity) PersistentManager::ReadObject
0x00007FF605ACA8FF (Unity) Resources_Bindings::LoadAll
0x00007FF605C97EA2 (Unity) Resources_CUSTOM_LoadAll
0x0000016792745177 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Resources:LoadAll (string,System.Type)
0x00000167B0A374AB (Mono JIT Code) [LevelStorage.cs:445] AC.LevelStorage:UnloadTransformData (System.Collections.Generic.List1<AC.TransformData>,AC.SubScene) 0x00000167B0A34023 (Mono JIT Code) [LevelStorage.cs:177] AC.LevelStorage:SendDataToScene (AC.SingleLevelData,bool,AC.SubScene) 0x0000016792C1F23B (Mono JIT Code) [LevelStorage.cs:79] AC.LevelStorage:ReturnCurrentLevelData (bool) 0x0000016792C1EF23 (Mono JIT Code) [SceneSettings.cs:134] AC.SceneSettings:OnStart () 0x0000016792C1EA23 (Mono JIT Code) [MultiSceneChecker.cs:72] AC.MultiSceneChecker:Start () 0x00000167ACAD87B8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFE5DD0BC80 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FFE5DC91D92 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke 0x00007FFE5DC9AD8F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke 0x00007FF605B49AF2 (Unity) scripting_method_invoke 0x00007FF605B437B1 (Unity) ScriptingInvocation::Invoke 0x00007FF605B08A8A (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FF605B08BB8 (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FF605B01929 (Unity) MonoBehaviour::DelayedStartCall 0x00007FF605215618 (Unity) DelayedCallManager::Update 0x00007FF605622FAF (Unity)InitPlayerLoopCallbacks'::`2'::EarlyUpdateScriptRunDelayedStartupFrameRegistrator::Forward
0x00007FF60560D2A8 (Unity) ExecutePlayerLoop
0x00007FF60560D389 (Unity) ExecutePlayerLoop
0x00007FF6056121FB (Unity) PlayerLoop
0x00007FF603BDEA9B (Unity) PlayerLoopController::UpdateScene
0x00007FF603BDC59C (Unity) Application::TickTimer
0x00007FF60446BE50 (Unity) MainMessageLoop
0x00007FF60446E86F (Unity) WinMain
0x00007FF607105792 (Unity) __scrt_common_main_seh
0x00007FFEB9367BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFEBA4ACE71 (ntdll) RtlUserThreadStart
Thanks!
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Comments
This has been reported before and, so far as I can tell, isn't inherently an issue with AC - just a knock-on effect of it's default behaviour.
See this thread for my past suggestions on this topic.
When re-loading player data, AC will search your game's various Resources folders for associated asset files (walk sound, portrait graphic etc). It seems that the latest version of Unity will post such a warning if this operation comes upon a prefab in there that has a component linked to a missing script.
It may be that this is part of a package downloaded using Unity's Package Manager - but unfortunately the error does not reveal much in the way of clues.