cutscenes have a "auto-save after" checkbox.
i wonder if it wouldn't be useful in some cases to add that in interactions .
what is actually the difference between interactions and cutscenes (other than interactions are called from user input , and those can call cutscenes?)
seems like both are mainly a list of actions that the engine performs.
Comments
However, you can simply create a simple Cutscene called "Autosave progress" and call it at the end of any Interaction, with the After running setting. Give the Cutscene a single Engine: Pause game Action of zero seconds, and check "Auto-save after".