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Dialogue: Stop speech - What would be the script equivalent?


I'm doing a .Kill() on an action list, but, if there is player dialogue on screen it persists. I want to remove any player dialogue that may have started rendering at the same time as the kill.

How would I handle this?



  • KickStarter.dialog.KillDialog(true, true, SpeechMenuLimit.All);

    Seems to do the trick!

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