Forum rules - please read before posting.

Dialogue: Stop speech - What would be the script equivalent?


I'm doing a .Kill() on an action list, but, if there is player dialogue on screen it persists. I want to remove any player dialogue that may have started rendering at the same time as the kill.

How would I handle this?



  • KickStarter.dialog.KillDialog(true, true, SpeechMenuLimit.All);

    Seems to do the trick!

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.