This release brings some fairly large changes to the core of AC to allow for some of its features and improvements, so please heed the usual warnings and backup your projects before upgrading. The key features:
Custom translatablesThis'll be more for those looking to extend AC through script, but it's now possible to incorporate custom text types into the Speech Manager for translation. I've leave it to the Manual's new chapter to explain the details, but one bonus advantage of this is a speedup for the "Gather text" feature.
Scene-surviving ActionListsActionList assets that aren't marked as skippable can now be set to survive scene changes. This makes it much easier to incorporate "game-wide" logic such as background timers etc, that need to run at all times. The
Scene: Switch Action can also trigger further Actions if used in this way, making it easier to build cutscenes that span multiple scenes.
TextMeshPro supportWhile this has been available via the wiki script, AC now has built-in support for TextMeshPro by adding
TextMeshProIsPresent as a
Scripting Define Symbol. Be mindful, however, that this essentially replaces all of AC's internal references to Text components to TextMeshProUGUI. This means that all UI Canvases - including the default set - will not display correctly until their components are replaced.
Disabling Action typesThis is an old feature that was discontinued a while back due to breakages, but now it's back - the ability to disable Action types within the Actions Manager to prevent them from showing up in Action selector fields. Pre-existing Actions of disabled types will still show, but you won't be able to change them or make new ones.
Sunsetting Unity 5.3.5Not a feature, but important to note - the minimum Unity version that AC officially supports is now 5.6.6. This release will still work with 5.3.5, however, but you'll have to import it into a later Unity version and copy the Scripts folder into your 5.3.5 project.
Comments
Version 1.65.0:
Upgrade notes
Speech and translations
Menus
Editor
ActionLists
Player switching
Characters
Conversations
Cameras
Interactions
Misc
- Added: Tooltips to all Manager fields (Unity 2017 or later)
Nice, I was actually going to suggest this.Upgrade note
My unity version is 2017.4.10f1
- Added: Ability to configure the delay time between choosing a Conversation's dialogue option and its ActionList triggering
Whereabouts is this option?I'm looking at your Assets and find it very interesting. My partner is an artist and we like to create some fun stuff with your assets, we are just contemplating afew pointers.
1. Tutorials seems decent but few in numbers. I try to find YT videos showcasing AC and how to use it but couldn't find many. Any good tips of more tutorials for AC?
2. Just for fun. I wanted to re-create some classics ones- to see what the engine can do. Simon the Sorcerer, Sam & Max and maybe Monkey Island or Loom.
Would AC be able to achieve this?
3. Just a tip, if you want people to NOTICE AC MORE. Why not ask someone a bit talented with it to create step-by-step tutorials with the newest Engine and let that grow. I'm pretty sure that would be great for businesses.
A series of feature-length youtube videos that cover AC can be found on the tutorials main page. As many of the concepts are transferrable between game types, the 2D tutorial is recommended for absolute newcomers and the Unity Adventure tutorial is recommended for those new to AC but familiar with Unity.
The Manual, of course, covers all aspects of AC in detail, and is available to download here.
Unofficially, user @zeek has also created a Udemy course on AC - see his thread here.
As for AC's capabilities, it certainly aims to be a solution for all traditional adventure game types - with plenty of options for customisation, as well as the ability to extend functionality through custom events and Actions to when your needs are unique. If you have a specific feature in mind you'd like to know about, please ask.
A template to recreate the classic "9-verbs" interface as seen in e.g. Monkey Island can be found on the Downloads page.
Awesome!