But, I am having issues with menus and cursors.
If I display a menu (I have various types) I can only navigate using the controller, and can’t get the cursor to display when I have menus set to Pause Gameplay. If I don’t have menus on Pause the player character can be moved about and menu navigation via controller stops if not. If I set a menu to not use Pause, I can get the cursor to display, but I have issues such as the third person camera moving about as the cursor moves, or when in first person mode, the player can walk about still despite locking movement in action scripts.
Am I missing something?
Thanks
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I think I am dealing with multiple elements at once, so I’ll try and break this down.
1: Adding player constrains keeps my Character from being able to move about during menus. Solved thank you.
2: The Third Person Camera continues to move about - that camera is set to use mouse movement or Right Joystick of a controller. When a mouse cursor is toggled on for a menu, the Third Person Camera flies around still behind. I do not have menus set to Pause the game. I have the game set up to use Keyboard and Controller.
So - How can I stop the Third Person Camera moving? Can I change the Third Person camera Input Axis via an Action Script at runtime? I could just set Input Axis to be ‘nothing’ for example and then back to normal when a menu is closed. If so, what code Action Script would do that?
3: I have a cursor moving about to click menu items (controlled by mouse and controller right joystick), so a controller can no longer jump between menu buttons for Direct Navigation? How can I implement both? If menus Pause Game, I have controller Directly-Navigate working, but anybody using a mouse can’t use the menus.
For more on custom events, please see the Manual's chapter of the same name.