Hi,
I have a weird problem where even when jumping, my character's IsGrounded bool stays checked while in the air. It's left unchecked and when starting the game it checks itself which is right, but when jumping, I pause and check the animator and it's still checked, which is messing up my animations.
Here's what it looks like:
https://imgur.com/a/5GtUwfODoes anyone have any idea what's causing this?
Thanks!
Comments
I've updated to the latest version of AC and the issue still occurs.
I'm using unity 2017.4.0f1
The capsule collider isn't 'rotated' so to say, I'm just using the collider direction as the Z-axis.
What should I do at this point?
I've updated to the latest version but IsGrounded is still ticked when jumping lol