Hello Guys,
I am trying to use the save Game feature in the adventure save game and when the game saves this causes the UI in game to flicker when the game is being saved.
I have a singleton attached to an empty gameobject named SavePointObject in the scene. It contains the function to save the game data. This is done using the Object->Send Message Function in the action List editor.
The function is the SaveGame function shown in the image below
This does save the game but the issue i face here is that when i have a Canvas enabled on Screen and try to save the game, it causes the UI to flicker. this happens across all canvases. However disconnecting the save game node in the action list editor seems to solve this issue. But then i would not be able to save the game at that point.
Any ideas on how this can be solved?
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