Hello!
It is possible to debug/show running ActionLists in build? I've tried to make GUI panel (similar to [AC Status] in editor), but I dont know how to get running ActionLists name. Something like "KickStarter.mainCamera.attachedCamera.gameObject.name" but with ActionList.name.
And how to get current Action number from this ActionList?
Example GUI:
[ActionList Running]: foo;
["foo" action]: 23;
Cheers!
Comments
AC.KickStarter.actionListManager
However, the records are all private - so you'd have to modify the ActionListManager.cs script to expose them.
Probably just easiest to make an option to have the [AC Status] box show in builds.
Any tip? : )
foreach (Action action in myActionList.actions)
{
if (action.isRunning)
{
//
}
}
The ability to display the status window in builds will be a feature in the next official release.
I have problem with update now. When I click in Unity [Adventure Creator] -> [Check for updates], AC update checker shows me a info "Update available! ...".
Fine, go update. Get package from AssetStore. Import all of objects. Go to [Adventure Creator] -> [About]. It shows still 1.62.0. Look in AC Game Editor - 1.62. Can't find new features. Weird. I reimported package. Still the same. Create new, clean project in unity, imported AC - 1.62.0. Update checker the whole time shows a new 1.62.3 update available.
Any ideas?
I deleted completely AC Package from Unity Packages folder (C:\Users\accountName\AppData\Roaming\Unity\Asset Store), download again, import and it works.
Good update by the way - in-build debug is very helpful.
Cheers : )