Hey there,
For one of my scenes, I have a cutscenes that runs On Start. It turns on a menu, plays some music and pauses the game for a few seconds, turns off the menu, then some dialogue plays until it is done.
If I skip the cutscene while the menu is visible, everything works fine. If, however, I press the skip key after the menu has been disabled, that menu turns back on, and the music starts again too.
Any way to quickly fix that?
Comments
As for the music, AC isn't able to predict the timing of Cutscenes - for that reason, it's necessary to add "ending" Actions sometimes to ensure everything is in the correct state after skipping. Usually it's just animation related (e.g. forcing an Idle if a custom animation plays in the Cutscene), but you'll also have to force-stop any non-looping sound. Use the Engine: play sound Action to stop the music cue at the end of the Cutscene.