Forum rules - please read before posting.

[SOLVED] skipping cutscene turns menu back on

edited August 2014 in Engine development
Hey there,

For one of my scenes, I have a cutscenes that runs On Start. It turns on a menu, plays some music and pauses the game for a few seconds, turns off the menu, then some dialogue plays until it is done.

If I skip the cutscene while the menu is visible, everything works fine. If, however, I press the skip key after the menu has been disabled, that menu turns back on, and the music starts again too.

Any way to quickly fix that?


  • Can't see why this would happen - I'll need to recreate it.  Please post a shot of the Menu's properties box, and the relevant (Menu: Change state) Actions in the Cutscene.  That should be enough to see it on my end.
  • Sure, here you go. In the cutscene it turns on the menu, then label4, then label5, then turns both labels off, then turns off the menu.
  • Successfully recreated, I'll look into a fix.

    As for the music, AC isn't able to predict the timing of Cutscenes - for that reason, it's necessary to add "ending" Actions sometimes to ensure everything is in the correct state after skipping.  Usually it's just animation related (e.g. forcing an Idle if a custom animation plays in the Cutscene), but you'll also have to force-stop any non-looping sound.  Use the Engine: play sound Action to stop the music cue at the end of the Cutscene.
  • Fixed in 1.38a!
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.
Do NOT follow this link or you will be banned from the site!