Im following this:
It has all gone well apart from this step: "The prefab is now ready. As with other Adventure Creator player prefabs, place this prefab in a Resources folder, remove it from the scene, and assign it as the Player in your Settings Manager"
it says to assign the player in the settings manager, but settings manager expects a c# script not a player prefab, the screenshot even shows a c# script inthere that has the same name the player prefab should have, this has confused me, why is there a script there? where does that come from? didnt we just make a prefab and then suddenly its being referred to a c# script, can anyone explain this?
Thanks,
Gaz
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