I have a strange behavior with Animation Curves.
The environment is this: 2D game, Screen Space, Orthographic camera, 3D character.
If I use the Character Scaling Mode of Sorting Map as Linear, it's ok.
If I set it in Animation Curves and then I begin to change the curve of the line after a few seconds the character starts to slide slowly or it tremble on the spot and then falls as if it no longer had the navmesh segment beneath its feet.
Is it possible that I have misunderstood the use of this option?
[edit]
I have noticed that the problem does not directly depend on the Animation Curve (in this case it increases) but it is created when I add Sorting Map and apparently from its location and size. If I remove it, there are no problems. If I add it, the character (even in IDLE) after a while begins to slide and then falls. But if I resize the Sorting Map making it smaller than the NavMesh Segment, the character does not slide anymore.
I will try to find out better but any suggestions are welcome.
Comments
Are you making changes to the Sorting Map at runtime? What changes, specifically, are you making - e.g. changing the curve in what way? If you can provide clear steps to reproduce the issue, I will be able to look into it.
You might just have to PM me the scene, Managers and Player as a .unitypackage for me to see for myself - otherwise it's just guesswork.