Hi!
I'm creating a conversation that goes between playing full screen video for one end of the conversation, and then cutting to a GameCamera close up view of the Player with dialogue options for their response. Everything is working great - except - the full screen flashes white between playing the full screen video and switching to the game camera. I think this has something to do with telling AC to switch cameras right before going to "Dialogue: Start Conversation" because it wanted to default "Dialogue: Start Conversation" to the default camera view. It doesn't white flash when going from the close up camera to full screen video, only when going from full screen video to the close up camera.
My dialogue action loop looks like:
Engine: Play Movie Clip --> Camera: Switch (CU) --> Dialogue: Start Conversation --> Sound: Play --> (and then on to playing the next movie clip)
Any ideas how to get rid of the white flash?
Thank you!
Claire
Comments
It may even be that simply cutting the camera instantly before playing the movie is enough. Still, I can't think why you'd see a flash. Be aware, however, that Unity 5.6 has a new movie playback system that AC will be supporting in the next release - I should hope that this will remove the issue entirely.