Hi, Chris. A few feature requests for future build if you agree they're worthwhile:
- The "Face after moving" checkbox option that appears with the Player Action "Walk to" / "Walk to marker", can you please add it to the "Character: Move to point" action?
- A "Face Direction" action or direction/axis options within the existing "Face Object" action would be very useful for 2D designers, particularly for directing cutscenes without have to create a ton of extra markers to accomplish the same purpose.
- An action that modifies the existing polygon navmesh (add/remove hole) would be extremely useful for 2D. As it is, when you have objects in your scene that require holes in the navmesh but can be picked up, you have to create and swap an entirely new navmesh when that item is picked up. Suppose you have 6 objects like that in your scene, you then need almost 40 navmeshes and a series of variable checks in order to swap the appropriate navmesh, and the same goes if you want to be able to place an object that then adds a hole in the navmesh. The ability to add/remove or enable/disable holes via an action would remove this massive chore.
I'm still very much learning Adventure Creator, so please let me know if I've misunderstood something about how the system currently works. Thanks in advance and keep up the great work!
Comments
Same goes for the face direction suggestion. I'd considered something similar myself, but never got around to it. Is worth pointing out, though, that with the existing ability to copy an object's rotation when facing a direction, you'd only need one marker for each direction.
Will have a look into these.
Sure thing, thanks for the clarification. Hole swapping is confirmed for 1.37.