I'm not sure what information I can add about this but all my NPC voice clips play flawlessly and as they should do apart from when they're played from within an ActionList.
When called from an ActionList they don't play their voice clips at all.
The audio clips are named correctly and have a fixed Constant ID in the ActionList like the image below, is this correct?
There is no voice clips for the Player yet so I haven't tested that.
Comments
If you temporarily uncheck Auto-name speech audio files?, you'll be able to manually link audio files to lines in the Speech Manager. If you link the audio to the problematic lines manually, do they then play?
this thread is fresh, and i think can be connected to my problem, so i will add in it, instead of new one
I have a problem with Speech of Player, NPC, and Narrator using "auto name speech files" and gathering text, but before me explaining the problem and cure that I found
pls Chris check this bug and explain what is wrong
Unity 5.5.0 f3 Adventure Creator 1.55b
1. new project
2. import Adventure Creator 1.55b
3. load basement demo
4. play, speech files play ok
for example ActionList "Intro1" in step 10 plays Dialogue "Hi!" "Brain11" file playes ok ... and so on
5. stop
6. go to GameEditor > Speech >
in "Game text" section there is only one dialogue ? why
7. Click > Gather text
nothing new happens and "Game text" section shows the same
8. run game
9. characters are mute, subtitles show up, and console shows "Cannot find audio file: Speech/11"
You must use the filter options above to show the game text you're looking for. By default, it lists speech text placed outside of scene files - and the demo game only has one. You can change the Scene filter to Any Or No Scene or Basement to show the others.
AC is only able to search scenes that have been added to your game's Build settings. Before you click Gather text, first go to File -> Build Settings and add the scene to the list of scenes in your game's build.