Im having problems with shadows and ground object trasparency visible in game window.
here are screenshots of my main camera, navCam and ground object.
In scene view i see shadows but in game window i dont see them. when i manage to see them is when i change culling mask on camera so i see the navMesh plane but its clipping my scene.
im using your shader to do shadows.
Can you point out what ive don wrong?
i created a new 2d projects by your wizard and include 3d positioning of my characters.
Thank you
Comments
You'll want to look for a different shader in this case. The shader included was adapted from the Unity forums, though I can't recall where.