I've created an animation that causes the player character to climb a spiral staircase. This therefore ought to make quite a significant change to both his XZ and Y positions, but each time the animation ran, the character would only walk in a straight line, rather than the stairs' corkscrew.
After a few goes at following instructions through on other sites, I realised that this was happening because AC was handling the character's rotation, and in doing so prevented the animation from turning the character. I managed to confirm this by setting the motion controls from "Just Turning" to "Manual" and then running the animation in-game.
So, just wanted to check before I go off and write a script to enable/disable AC's turning, am I missing something obvious about animations in AC?
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