Forum rules - please read before posting.

AC turning preventing animation turning...

I've created an animation that causes the player character to climb a spiral staircase. This therefore ought to make quite a significant change to both his XZ and Y positions, but each time the animation ran, the character would only walk in a straight line, rather than the stairs' corkscrew.

After a few goes at following instructions through on other sites, I realised that this was happening because AC was handling the character's rotation, and in doing so prevented the animation from turning the character. I managed to confirm this by setting the motion controls from "Just Turning" to "Manual" and then running the animation in-game.

So, just wanted to check before I go off and write a script to enable/disable AC's turning, am I missing something obvious about animations in AC?

Comments

  • No, that's about the size of it.  AC likes to keep control of the rotation so that it can determine/handle character turning as it needs to.  Manipulating the character's motionControl variable to MotionControl.Manual would be required.
  • Okie doke, now that I know for certain, I'll cobble up a custom action to switch the MotionControl setting.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.