I have noticed that none of my footsteps for my NPC's and player's footsteps are playing anymore (This could have been from a recent update?)
See my inspector's set up on player (this is the same as my NPC's:
Also, note that the player has an audio clip on the same root gameobject as the audio clip, and a seperate sound child that is linked to the audio clip
Comments
Footstep sounds are working fine on my end, nothing has been changed. Try removing the Sound object and adding a new one.
The SFX volume slider in the Settings Manager is for the default values a player has the first time they run the game, and isn't necessarily the volume your game is currently set to. Click "Reset options data" to reset the game's SFX volume and see if that makes a difference.
Remove it and find out! Was this added as part of the auto-tag feature? That would only happen if you manipulate the Sound script through Actions, which you shouldn't need to do for a character.