Hi, I have an ActionList Asset (called from another action list in the scene) whose job it is to simply turn on an object (via Object: Sendmessage Turn On). The object is an empty parent, and it's children are pieces of geometry (I have Send to children option ticked as well.)
I know through logs that it is reaching this action, but for whatever reason the object isn't being turned on. The objects have the correct constantID's etc and no error is appearing in the log so I've no idea why this won''t work.
Any help? Thanks!
Comments
What are you trying to do? Enable the gameobjects? If so, you will need to write a script on the parent gameobject - with a TurnOn() function that enables the child objects.