Hello!
Strangely I think I have achieved this before, but can't remember how. I certainly have used the 3rd person camera to follow an NPC, but cant seem to find out how to set up a Player for 3rd person. There isn't a movement type specified.
I assumed that it should be pretty close to 1st person, just with a 3rd person camera, but thats not working for me, if I choose 1st person movement, it doesn't recognise the 3rd person Camera selected in the default camera slot. And all I see is the view from miles away...
If I select Direct as a movement type, the character spawned OK, the camera revolves around the player, and the character is animating her Idle anim... WASD will revolve the player, but not walk.
My Player character is set up as in the tutorial and the Player script attached, so the fact that its explained in the Player creation tutorial seems to suggest that IT IS possible.
Comments
work indepentenly: e.g. it can work with both Point And Click and Direct
movement.
First Person movement will force the FirstPersonCamera
to be used during gameplay, so you don't want that. With Direct, the
camera and player movement are independent. Make sure that your
Horizontal and Vertical axes are properly defined. They'll be what
controls the player, and you can define separate axes for the camera if
you wish.
The first thing to do is to ensure the player can move
under Direct control, so get WASD to move the Player with just a regular
GameCamera first before introducing the 3rd person camera.