Hi,
I'm having a problem with hotspots not triggering after a change scene script.
The room works correctly when I run it directly, and when clicked the hotspots cause the character to walk to a marker and the correct actions to play.
However, when I load this same room via a Change Scene action within a cutscene, it opens the correct scene, detects the hotspots (the cursor changes on mouse over), and I'm able to walk around by clicking on the navmesh after the cutscene finishes. But nothing happens when I click on the hotspots themselves. The player does not walk to marker, and the interactions do not play.
I'm not sure what else to try. Is there a setting related to changing scenes in cutscenes that I'm missing?
Thank you,
Lisa
Comments
Post a screenshot of your full Hotspot Inspector when it doesn't work. I understand your problem but I don't have enough detail to recreate it.
Also, to make it easier to test if the Interaction is being run or not, insert a new Action at the top of the Interaction list and set it to Engine: End game. You can remove it afterwards, but it'll make it easier to find the source of the problem.