Forum rules - please read before posting.

Change between first person and click driven game dynamics question

edited May 2014 in Technical Q&A
This is the second question that I had so I thought it would be better to post it separately. My game will consist of an amalgam of recorded animations with dialog, user-driven first person character movement, and click driven events. Specifically, the user will begin the game in first person mode where he/she will be able to roam about the game area. When they find the area they are meant to discover, they will trigger a recorded animation and then a drop down list with possible choices. I noticed in one of the tutorials that when creating a game you had to choose either "first person" or "click-driven" as the dynamic which drives the game. Can you tell me how best to create the game in order to accommodate the dynamics which I described previously? Thanks.

Comments

  • You cannot natively change the game style mid-game, for a number of reasons.

    However, you could "hack" it with some custom code that changes the Movement method in the Settings Manager manually.  In C-sharp:

    AdvGame.GetReferences ().settingsManager.movementMethod = MovementMethod.FirstPerson;
    AdvGame.GetReferences ().settingsManager.movementMethod = MovementMethod.PointAndClick;


    will set the game to First Person and Point-and-click modes respectively.  Place that code in a function with a unique name, attach it to a gameobject, then use the Object: Send message Action on that gameobject to call that function.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.