Using point and click movement. After clicking the character turns and is delayed for about 1 second after the turn before moving. This is without "turn before moving" switched on, if I turn that on it's worse.
Also I really can't get my head around the destination accuracy. The capsule collider of my character is 1 tall and 0.5 but turning the accuracy down seems to give better results than turning it up.
It seems impossible to get the character to land on the right spot with any degree of regularity. Is this because I'm using root motion?
I think the above problem might be related to root motion also as when I turned it off the character immediately starts moving (albeit sliding around and not animating for the first second).
Is there a way to improve this or is it just a problem inherent in root motion? I'm tempted to switch to direct control as point and click is causing a lot more problems than I thought it would.
Comments
AC movement code -> Mecanim parameters -> Mecanim animation
You may get improvements if you tweak the values that drive your Mecanim transitions, and by increasing the character's acceleration value.
On the subject of movement in general, I am looking into making some improvements to it for v1.50.