i have the player chacter's prefab selected as the speaker in a few assets action lists (i.e. when looking at inventory objects). when i did that - the player didn't initiate the talk animation or used his speech voice file
only when i converted it to check the "player line" he did.
is that a bug?
Comments
is that ok to do that?
If you need to differentiate between different player's lines in the editor, you can add a description in the Speech Manager. However, I will see if it's possible to get it working as you were hoping.