Hi,
I would like to know if the following is possible or to what extend can AC do.
Basically can AC load scenes with different managers and settings per game/project.
I would like to start out in one scene as 2D, but when level load next scene the player is now in a 3D FPS or point and click.
1.Scene 1 "The Map" (should be 2D or 2.5D since it would be easier to create a nice background image map with a plane floor and a back plate.
B. From here the game would load the level chosen. (should be 3D FPS and in some levels point and click.
I hope this wasn't confusing.
Thanks,
Lazaro
Comments
If you want to swap out Managers depending on 2D/3D scenes, you'll have to do it through script - though it's quite simple:
AC.KickStarter.settingsManager = myNewSettingsManager;
And similarly for sceneManager, etc. More on the KickStarter script can be found in the scripting guide.
I just read about the Engine:Manage system yesterday, and was thinking this was one way.
Currently running the latest Unity 5.2.1f with AC latest 1.48b.
Is this a good combo or should I go back to 5.1.
I had a issue running the basement demo. I think the settings from the previous install could be causing the problems. I'm running the Unity upgrade and not sure if there is a way to reset settings for AC and Unity.
The issue is the camera on the basement demo is black or not assign. I just started AC and I'm really green still. Will be going over the tutorials and manuals all week. I working on a horror game and AC is the perfect tool for this project. I can see AC being use for many types of games. Really love what you have done with this tool.
Not sure if this was an issue or user error.
If the demo still doesn't play, check that you've assigned the 3D Demo Managers (from the top toolbar), and followed the instructions in section 1.1 of the Manual. Also be sure to check the Console for any error messages that may be appearing.
The error message you posted is the one that you'll get if you have the wrong AC version. If you re-download it (not just import) once you update Unity, then you should get the latest one and that error will not display. However, rebuilding the lightmaps should indeed solve the problem too.
With regards to the sound, loading the 2D ManagerPackage is not the solution, as each game relies on it's own Managers to work properly. If you switch back to the Physics managers, you can check the default sound levels at the bottom of the Settings Manager. If they're all set to zero, just click "Reset options" below to reset them.