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Can Adventure Creator Do This?

Hi,
I would like to know if the following is possible or to what extend can AC do.

Basically can AC load scenes with different managers and settings per game/project.
I would like to start out in one scene as 2D, but when level load next scene the player is now in a 3D FPS or point and click.

1.Scene 1 "The Map" (should be 2D or 2.5D since it would be  easier to create a nice background image map with a plane floor and a back plate.
B. From here the game would load the level chosen. (should be 3D FPS and in some levels point and click.

I hope this wasn't confusing.

Thanks,
Lazaro


Comments

  • Hi,
    I want to add this, if is not possible.
    I can do the whole thing 3D if necessary just to keep things less muddier.
    Would like to switch thou from point and click to direct mode or even fps. If possible.
    What can be done to get within the ball park.
  • If you're just chaning movement method, you can use the Engine: Manage systems Action to do this.

    If you want to swap out Managers depending on 2D/3D scenes, you'll have to do it through script - though it's quite simple:

    AC.KickStarter.settingsManager = myNewSettingsManager;

    And similarly for sceneManager, etc.  More on the KickStarter script can be found in the scripting guide.
  • Hi Chris,

    I just read about the Engine:Manage system yesterday, and was thinking this was one way.

    Currently running the latest Unity 5.2.1f with AC latest 1.48b.
    Is this a good combo or should I go back to 5.1.
    I had a issue running the basement demo. I think the settings from the previous install could be causing the problems. I'm running the Unity upgrade and not sure if there is a way to reset settings for AC and Unity.

    The issue is the camera on the basement demo is black or not assign. I just started AC and I'm really green still. Will be going over the tutorials and manuals all week. I working on a horror game and AC is the perfect tool for this project. I can see AC being use for many types of games. Really love what you have done with this tool.
  • edited October 2015
    When running the basement demo all I see is the black screen in the game window.
    Not sure if this was an issue or user error.
  • Unity 5.2.1 introduced an error with the 3D demo, so if you downloaded AC with a previous version, then you'll have to re-download it from the Asset Store to get the 5.2.1-ready one.

    If the demo still doesn't play, check that you've assigned the 3D Demo Managers (from the top toolbar), and followed the instructions in section 1.1 of the Manual.  Also be sure to check the Console for any error messages that may be appearing.
  • Hi,
    I'm getting this error 17 times.
    Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 348, VertexCount: 5333
    UnityEditor.UnityBuildPostprocessor:OnPostprocessScene()
    With the demo loaded. This only happens for the basement demo.

    The physics demo runs fine.
  • edited October 2015
    Hi,
    Here's something a little odd.
    If the office scene(physics) is loaded and you click on the PhysicsDemo_ManagerPackage, then the sound and the menu stop working.
    The solution is to load the 2d demo ManagerPackage that comes with the main folder of AC.

    Not sure what's going on. 
  • edited October 2015
    Hi,
    A quick fix was to set the lightmaps to auto or manually rebuild them.
    I simply checked the auto build under General GI of the Lighting Menu and fixed it.
    Not sure if this could be a bug or we simply have to wait until Unity's next release.

    Thanks again for everything.
  • I believe it is a bug, but I have written a post on Unity Answers about it.

    The error message you posted is the one that you'll get if you have the wrong AC version.  If you re-download it (not just import) once you update Unity, then you should get the latest one and that error will not display.  However, rebuilding the lightmaps should indeed solve the problem too.

    With regards to the sound, loading the 2D ManagerPackage is not the solution, as each game relies on it's own Managers to work properly.  If you switch back to the Physics managers, you can check the default sound levels at the bottom of the Settings Manager.  If they're all set to zero, just click "Reset options" below to reset them.
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