I'm trying to find a rogue action node which is enabling a hotspot in my game before it should be. I'd like to monitor whilst running the game when that hotspot becomes Enabled so that I can hunt down where and at what point it is being triggered.
Thanks.
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You can add a hook to the OnHotspotTurnOff custom event:
I'm not a coder. Could you highlight the parts of that script I should replace with the name of the Hotspot in my scene I want to monitor?
Worked it out, thanks.
Replace the above with this, then assign the Hotspot in the Inspector field:
Thanks. tracked down my rogue hotspot!