Hello everyone, I have a problem that I can not solve about the character's prefab. I created all the actions to make sure that the character, when he finds the flashlight, can equip it with a lock and unlock menu to see that the flashlight is active. The problem is that to succeed the only solution found concerns the switch of the character, but when it changes does not keep me the same animation that had before, making the switch snappy and unwatchable. I was wondering, is there a way to make the character continue the animation when the player is changed, or alternatively, a way to add the flaslight as a child's character without having to switch the same character?
Thanks a lot. Bukyja
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Perfect, after a bit of tests I managed to do as you suggested. Everything works well in the starting scene, the only problem I noticed is that when I change the scene with the flashlight active when the next scene is loaded, it disappears leaving only the active icon. among other things, it seems that the torch is completely deactivated, leaving only the possibility to activate or deactivate the icon but without reappearing the flashlight. Maybe I should activate some "remember"? Any idea? Many thanks, Bukyja.
P.s. I'm using translate, so sometimes it translate the torch but it means the flashlight XD
I'm sorry for the unnecessary question, I've already done several tests and I must say that the solution was quite simple, just added remember animator to the character. Many thanks again, Bukyja.