I have a first person camera set up player character, I have close up scenes where I want to click and zoom into an interactive close up.
Unfortunately a FP cam after running a cut scene, jumps back to the FP cam – as described by others such as in
https://adventurecreator.org/forum/discussion/577/first-person-camera-not-switching
I have tried solving using the Engine: Manage systems Action to switch to the movement method None, but I can’t get the mouse cursor displaying, or allowing it to be moved about on screen. I think it’s still locked in centre and so hidden because of the settings ‘hide cursor when locked in centre’.
I’m using the Unity 2018.2.11f1 and AC 1.65.0
Comments
When going to another camera I am using...
Engine: Manage systems setting –>
Movement method: None
Cursor: Enabled
What I was forgetting to do was use...
Player: Constrain -> Cursor Lock: Disabled