Forum rules - please read before posting.

Navmesh and 2.5D: issue

I have noticed a strange problem:
Basically the plans are seen in transparency through the background image.
I post images, the circle is the intersection between the two planes, while the shadows indicated by the arrows are the edges of the planes.
I do not know how to fix it ...

image


image

Comments

  • Is that the plane, or the shadow it casts?  Does it go away if you disable the Mesh Renderer component at runtime?

    You may need a new shader - the one provided is just an example.  Actually, Unity now lets you set a Mesh Renderer's Cast Shadows field to Shadows Only - try that instead with a regular Standard shader.
  • Time to revive this old thread ;)

    I have a similar (if not the same) issue. The plane with MatteShadow is still visible. If I disable the mesh renderer Component at runtime the plane vanishes, but so does the shadow - so that is no solution.

    I also tried the "Shadows Only" option - but then the plane and the Shadow disappear.

    To state my goal once again: I don't want the plane with the Matte Shadow Shader to reflect any light. In only want it to cast a shadow.

    I am at a loss as to how I should proceed. I don't know how to make a new Shader myself or where to find one.

    I tried the following tutorial, but that solution also did not work due to some missing assets and an old c# script.

    https://adventurecreator.org/tutorials/adding-shadows-25d-scenes

    Does anybody have any solutions?

    Thanks

  • edited July 2020

    Thanks for the alert about the now outdated asset links. I notice you've found a solution over on this threadl, though I'll see about updating the tutorial.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.