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How do I use the PlayerInput.SimulateInputButton()?

edited November 2015 in Technical Q&A
I'm using buttons on the screen, but I want that button to toggle the ToggleRun input. To work like I was pressing a keyboard key. 

Comments

  • As in menu buttons?  In the Menu Manager, set the button's "Click type" to "Simulate Input".  Then enter in "ToggleRun" as the button to simulate.
  • I tried that before, but didn't work. Anyway I found another way to do it. Thanks for taking the time to help.
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