Hi,
I think there are some problems with more than one player and for example the effect "Depth of Field" (Unity4 Pro/Unity5). I can add my player from scene to the "Focus on Transform" because it doesn't work with the prefab, but that InScene-Player does not always work together with the Inventory or the script "if Player x active..." - that is working if I don't have any player in the scene...
ok maybe I have to do some complete other way to do it... or is it a Bug?
Soooo - I don't know, maybe it's a good idea to wait for bugfixing of the
Boss: "Oh my god, Unreal is for free - throw out what ever in pipeline"
[poor guy1]: "ahm... boss I don't think, that is a good idea because of the qua...."
Boss: "YOU ARE FIRED! - [to poor guy2] You! JUST DO IT!"...
;-)
But - seriously - I thing there is a lot to fix cause of the big 5 - so keep on.
I want to say - good work, I'm very happy with AC!
Best Regards - Ley
Comments
Thanks
John
Having said that, AC's GameCameras still allow you to define a DOF value per-camera, with an option to have the DOF match the camera's target. This DOF value can then be transferred to your MainCamera's DOF effect with a custom script - all you need to do is set the focal distance to the active GameCamera's focalDistance in an Update function:
AC.KickStarter.mainCamera.attachedCamera.focalDistance;