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If I have 10 hot spot and 10 items.To do the logic by script,I still need to create 100 interaction?

I don't know how to detect a item by (NOT set a certain interaction to it).
Was it possible?
The object which fire interactions can not set a param.We can only send params during interation.So if wanner make a 100x100 puzzle game.How to deal with then?

Anyone knows the right way to deal with it? Thanks.

Comments

  • edited January 2015
    Please see me comment in your previous thread.  What do you mean by "detect a item by"?  The active Hotspot can be found with:

    AC.KickStarter.playerInteraction.GetActiveHotspot ();
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