Hello. I need to have some systems initialized before Adventure Creator is turned on. I tried using TurnOffAC() on Awake but that didn't seem to work. Can I remove the GameEngine gameObject and then add it on runtime? Or what is the best way to approach this? I was thinking having a Start screen where Adventure Creator is not doing anything at all. Then, after Pressing start or something, have it activate.
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AC will start up when you begin a scene that has its GameEngine GameObject present. You don't want to add this at runtime, but you could start your game with a non-AC scene, and then switch to your first AC scene when you're ready.
Alternatively, you could try running your separate system initialisation code via an AC event hook, e.g. OnInitialiseScene: