So this is to do with the Menu, rather than the cursor?
Which aspects of the Menu, specifically? I'll still need to see a screenshot of a texture Inspector that has the issue.
Are you using Gamma or Linear colour space?
As I mentioned earlier in the thread, the "Adventure Creator" source option relies on Unity's ImGUI system for rendering. You can try switching to Gamma space, or toggling the texture's sRGB option, but ultimately the use of Unity UI throughout is the most reliable way to ensure a consistent display.
hi chris. for the first question. Yes, Menu
the colors when I run on iOS are like when I turn off SRGB. but I need SRGB to be turned on because without that colors are so washed out (IDK why).
Color Space is on Linear. but I said before that on other platforms like PC and Android I have no problem and all is perfect, but only in iOS and only in menus sprite colors like when SRGB is off.
That it only occurs on iOS is not due to AC - this is hardware / Unity issue. You'll need to follow my suggestions above to work around it. Swithing to Unity UI is the best option.
At the beginning of this thread, the user "jusic" said that you sent him a component that renders the menus related to AC with Unity, and the problem was solved. I tested, This problem also existed in the Mac version. Now there is this problem in both iOS and Mac. I think there is a problem in the rendering of sRGB textures in ac menu in that platforms.
I do not dispute the issue - but the issue lies with Unity, not with AC.
The workaround is to rely on Unity UI. The component I send jusic was to do just that, only for his Hotspot icons - not Menus. For Menus, the provided "Unity Ui Prefab" source mode can be used to render Menus with Unity UI.
A tutorial on working with AC Menus and Unity UI can be found here. I can advise further if you have specific questions about switching over to Unity UI, but I recommend it in general as it offers much more in the way of styling and animation options than AC's built-in source option.
Comments
So this is to do with the Menu, rather than the cursor?
Which aspects of the Menu, specifically? I'll still need to see a screenshot of a texture Inspector that has the issue.
Are you using Gamma or Linear colour space?
As I mentioned earlier in the thread, the "Adventure Creator" source option relies on Unity's ImGUI system for rendering. You can try switching to Gamma space, or toggling the texture's sRGB option, but ultimately the use of Unity UI throughout is the most reliable way to ensure a consistent display.
hi chris. for the first question. Yes, Menu
the colors when I run on iOS are like when I turn off SRGB. but I need SRGB to be turned on because without that colors are so washed out (IDK why).
Color Space is on Linear. but I said before that on other platforms like PC and Android I have no problem and all is perfect, but only in iOS and only in menus sprite colors like when SRGB is off.
That it only occurs on iOS is not due to AC - this is hardware / Unity issue. You'll need to follow my suggestions above to work around it. Swithing to Unity UI is the best option.
I do not dispute the issue - but the issue lies with Unity, not with AC.
The workaround is to rely on Unity UI. The component I send jusic was to do just that, only for his Hotspot icons - not Menus. For Menus, the provided "Unity Ui Prefab" source mode can be used to render Menus with Unity UI.
A tutorial on working with AC Menus and Unity UI can be found here. I can advise further if you have specific questions about switching over to Unity UI, but I recommend it in general as it offers much more in the way of styling and animation options than AC's built-in source option.