Hi all,
I don't have full dialogue speech per-say but I do have 1-2 second sound bytes that play every now and then in dialogue speech for each character. Do I treat them as small sound effects? Or do something with them like you would do with speech?
Thanks for reading ![]()
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With the randomness of how often a sound plays, and which sound is played, it's a case of using a custom script to hook into the OnStartSpeech custom event to decide what to do at the time the character it's attached to speaks:
Thank you so much Chris! This is awesome!
I also wanted to ask, what's the best way I can optimize these sound files? They are small but should I still put them in SavableData for speech audio like recommended in the manual for speech?
They don't need to be stored in save-files - keep them out of Resources.